Luncheon of the Dead

So now that I’ve found some spare time, allow me to write a bit about the pilot project. Luncheon of the Dead, is the working title. Basically it’s a casual game written in Actionscript 3.0. This represents my first foray into programming in Actionscript, as well as a first ernest attempt at game programming (my background being primarily in business application development). I intend to go into more detail about some lessons learned and interesting problems encountered while producing the game in later posts, but for now, I’ll stick to introducing the brain-child.

If you had to put Luncheon of the Dead into a category, it would probably be Survival-Horror Real Time Strategy. Doesn’t roll off the tongue, I admit. But it’s the most fitting collection of words I could think of on short notice.

The gameplay is fairly straight forward. You control a group of 9 survivor/defenders trapped inside a mall. You have to fend off ever increasing hordes of zombies which filter in through the main entrance, while collecting supplies from abandoned stores to fuel the defense effort (ammunition, medical kits, and debris to build barricades).

My current thinking is to finish it off as a continuous Pac-man style game, where you can never ‘win’ per se, with the point being to get the highest score before you’re defenders are inevitably picked off one by one by the shambling hordes. Good times. Although I must admit, having a finite game mode and allowing players to truly win does have it’s own attraction as well, so that may be added in later versions.

There are a few more nuggets that will be revealed later, and I will go into more detail about how the game is played in later posts, but what has been presented thus far does give a sneak peak into the game.
I hope to have an early version of the game up here soon. and I will continue to post progress and such here.

-Joe out.

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Comments

  1. PunchAndPie
    2 January 7:34 pm

    super sweet.

  2. 2 January 10:08 pm

    damn right.

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